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Pathfinder Society for February and March 2017

Andrew writes: I’m excited to announce that PFS game days for February and March have both been posted to Warhorn! We’ve got a great line-up of games over the next couple months including the finale to our current 3-part series tracking down the Concordance of Elements. This one is level 3-7, but it’s sure to […] Read More

Pathfinder Society for January 2017

Hello Pathfinders! January’s here, and we’re running a little late in our announcements. Regardless of whether you were able to game with us at Phantom this past Saturday, there’s still time—we’ve got some great games coming up. GASP Game Days have found a new home. And on top of that, we’ve got a new location […] Read More

Glories of the Past: Part 2 canceled, but you can join us in the Citadel of Flame instead!

Today (Saturday!) is our Phantom game day. We’re looking at two players and zero GMs for Glories of the Past: Part 2. Barring some sort of strange miracle, it’s safe to assume that game will not be happening. Never fear, however! There’s still room at Citadel of Flame, though, and I’ve signed up to be […] Read More

Updates to the Additional Resources and Campaign Clarifications

These lists don’t include incidental cleanup, like text updates or changes to items that have already been made in other sources. Additional Resources Pathfinder Adventure Path #107 “Scourge of the Godclaw” Familiar: The nehushtan is legal for play. Misc.: The variant spellcasting, obedience, and customized spell list for Geryon is legal for play. The muddling […] Read More

FAQ Friday: new klarifications

From the Pathfinder Design Team this Friday: Klars: A traditional klar “counts as a light wooden shield with shield spikes”, and a metal klar “counts as a light steel shield with shield spikes”. What exactly does this mean? Particularly, a klar is a one-handed weapon that deals damage like a heavy spiked shield, and it […] Read More

FAQ Friday: New Pathfinder FAQ on positive and negative energy

From this thread: Positive and Negative Energy: These two terms show up in a variety of abilities, but they have no definition outside those abilities, and the abilities aren’t always consistent. How do positive and negative energy work? Positive and negative energy are two damage types, though despite their name, they are usually not included […] Read More

New scenario added to this weekend’s GASP schedule

VictoryCon 2016 is in the books! We hope everyone who joined us had a good time, and now it’s time to turn our attention to the next GASP Game Day. Andrew’s added a scenario to the schedule, a 1-5 for those who don’t want to play the new 5-9 that’s been scheduled in that slot: I […] Read More

Barbarian: Invulnerable Rager Errata

From the FAQ Friday of June 17th 2016: Barbarian Increased Damage Reduction: The increased damage reduction rage power says it increases the “barbarian’s damage reduction”, but does that refer to the barbarian class feature “damage reduction” or to any damage reduction the barbarian might possess. In particular, the invulnerable rager archetype trades away the barbarian’s […] Read More

The VictoryCon Registration Deadline approaches! Register before 5 PM ET this Wednesday!

Registration for VictoryCon closes at 5PM on Wednesday the 22nd. Make sure to register, and if you have any changes to your registration you want to make, get them in now! We may not be able to make changes to your registration after this date. Curious about VictoryCon? Learn more at the event page […] Read More

What do faction pins do? Faction pins in PFS

From June 13th’s Pathfinder Society blog post: Once per session, while wearing a faction pin matching your character’s faction, you may add 1 to any skill check. If you apply this benefit to one of your faction’s favored skills, listed below, you instead roll 1d4 and add the result. For this roll you also treat the […] Read More

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