These lists don’t include incidental cleanup, like text updates or changes to items that have already been made in other sources.
Pathfinder Adventure Path #107 “Scourge of the Godclaw”
Familiar: The nehushtan is legal for play. Misc.: The variant spellcasting, obedience, and customized spell list for Geryon is legal for play. The muddling heresy poison is only available for use with the boons on page 73. The invoke glyph Hellknight discipline is legal for play.
Pathfinder Campaign Setting: Path of the Hellknight
All material in this book is legal for play with the following exceptions. Conquering brands and branding iron are not legal for play. A PC may only benefit from either the Hellknight Obedience or a similar obedience character option (e.g. Deific Obedience) at a time, except as allowed by the Might of the Godclaw revelation. In order to swear allegiance to a Hellknight order for the purpose of qualifying for character options in this book, a PC must be lawful-aligned. The shackle spell uses either the fetters or frontal restraint rules on page 15.
Pathfinder Player Companion: Spymaster’s Handbook
Archetypes: The agathiel and Bellflower harvester archetypes are legal for play. Equipment: All equipment and magic items in this book are legal for play. Feats: All feats in this book are legal for play except Golden League Tattoo and Obliviating Stare. Spells: All spells in this book are legal for play except greater claim identity, insect spies, and scribe’s binding. Traits: All traits in this book are legal for play except Kalistocratic Prophecy. Other: Ninja, rogue, slayer, social, and vigilante talents as well as wizard discoveries in this book are legal for play except entrepreneur and take ’em alive.
Pathfinder Roleplaying Game: Advanced Race Guide
The shaitan binder archetype can be applied to an unchained summoner; however, the summoner must select elemental (earth) for his eidolon’s subtype. [ed. note: remember that in order to qualify for this archetype, the character still needs to be an oread. Presumably this change is to get ready for the next season, when oreads–along with some of the other elemental races–will be legal choices for play without a boon.]
Pathfinder Roleplaying Game: Ultimate Equipment
As of July 19, 2016, bracers of falcon’s aim and quickrunner’s shirt are legal for play. [ed. note: remember, these are the nerfed versions, although the quickrunner’s shirt in particular may still have utility for some characters.]
Armor Master’s Handbook
Page 11—The Spring Heeled Style feat also functions when using a full-round action to use the Spring Attack feat
Page 18—When using the Shield Brace feat, treat the polearm or spear as a one-handed weapon. More specifically, when calculating the damage the weapon deals, it uses your Strength bonus instead of 1.5 times your Strength bonus, and it counts as a one- handed weapon when determining extra damage from the Power Attack feat. You may use Two- Weapon Fighting and other feats as if the polearm were a one handed weapon.
Magic Tactics Toolbox
Page 6—In the warp metal spell, change the word “wooden” in the Targets line to “metal”.
Page 7—The investigator and rogue talent Just a Face in the Crowd’s bonus on Perception checks applies only to Perception checks to spot hiding creatures, and its bonus on Disguise checks applies only to Disguise checks to blend into a crowd.
Pages 8-9—Spells augmented with the feats Burning Amplification, Chilling Amplification, or Shocking Amplification do not apply the additional effects from the feat to targets who do not take fire, cold, or electricity damage from the spell, respectively.
Page 18—When using signal chalk to draw a rune for a humanoid or outsider, select a subtype, such as outsider (evil). The rune only affects creatures of that subtype.
Page 23—In the toxicologist druid archetype, the sentence “A toxicologist can channel stored spell energy only into summoning spells she has prepared ahead of time” means that the toxicologist can only spontaneously cast a summon nature’s ally spell if she prepared at least one copy of the summon nature’s ally spell at that level earlier that day.
Pirates of the Inner Sea
Page 24—An inner sea pirate’s hit dice is d8. The pirate talent ability should say that an inner sea pirate gains pirate tricks at 2nd, 3rd, 5th, 6th, 8th, and 9th levels (to match the chart on page 25).
Page 25—In the agathiel archetype ‘s bestial identity ability, the vigilante may only select abilities provided by beast shape that the creature whose form he is taking would normally possess.
Inner Sea Gods
Page 215—Change the text of the potion glutton feat to the following, “Benefit: You can drink potions, elixirs, or other potables (but not extracts) as a move action without provoking an attack of opportunity. Normal: Drinking potions is a standard action that provokes an attack of opportunity.”
Inner Sea Intrigue
Page 30—Change the sentence on the eighth line of the undermine authority ability that begins with “However” to the following, “If you succeed at the check, the target is subject to a mind-affecting compulsion that alters its attitude for a number of days equal to your inquisitor level.”
Page 54—Kyonin bliss is a single-use item.
Page 60—The spell implant urge’s saving throw line should read “Will negates.”
Path of the Hellknight
Page 16—If you possess the Focus of Mind ability, You can use your assiduous gaze for a number of rounds per day equal to 1/2 your hellknight signifer level or 3 rounds per day plus 1 additional round at 16th and 20th level—whichever is greater.
Page 38—The Gate Breaker feat allows you to deal additional bonus damage equal to your Strength modifier, even if you have already added your Strength modifier as a part of your damage roll.
Page 39—When using the Scrutinize Spell feat to gain a bonus on your Intimidate check to demoralize a target (in the last sentence of the feat), you may gain a bonus equal to your Charisma or Wisdom modifier even if you have already added that stat as a part of your Intimidate bonus.
Page 61—The second-to-last paragraph in the first column of the shackle spell should read “If you are 6th level or higher, you can make the restraints mithral, or you can summon Tiny or Large restraints.”