The Regional Support Program

Table of Contents

The Regional Support Program (RSP)

There are two parts to the Regional Support Program. The first part is for Pathfinder Society 1st Edition, where we roll dice to see if we win boons. Starfinder was part of this program until May 28th, 2021. The second part of the program is an opportunity to earn extra AcP at convention rates, which is how PFS2 works, and how SFS will work after May 28th 2021.

Pathfinder Society 1st Edition

Both Players and GMs

At the end of every public game organized by the Pittsburgh region, we ask that everyone (player and GM) roll a d20. No modifiers are applied, and you can’t use a reroll on this die roll. On a natural 20, you get a boon of your choice. On a natural 1, you get a boon of our choice. (The organizer chooses!) If you don’t win anything, you get a bit of credit toward a boon—by playing 10 games, you can trade your credit in for a boon of your choice.

GMs Only

Each time you GM a PFS1e game at one of our events, you also get to check a box on a GM boon! These boons are issued once a year, and have a different race on them each year. It takes 12 boxes–GMing twelve games!–to earn a race boon, but if you start a boon, you can continue working on it even after the year is up.

Achievement Points (Pathfinder Society 2nd Edition, and Starfinder Society)

Each venue will provide extra AcP during a quarter. AcP stands for Achievement Points, and you can spend them on boons for your characters on paizo.com. As of May, 2021 we yet haven’t gotten the extra AcP schedule for our venues, but we should have more information soon. You can see the exact schedules, once they’re set, on our “Where to Play” page.

Current Boons: 2021-2022

Pathfinder Society 1e

Boon 1: Mounted Tradition

You spurn commonplace mounts for a creature better suited to your personality and your culture’s traditions. If you have the divine bond or mount class feature, instead of choosing an animal companion from the list provided in the class description, you may instead call a mount from the list below so long as you are a member of the corresponding race. You must actually be a member of the listed race; the adopted trait or similar abilities do not grant you access to another race’s traditional mount. If the animal companion statistics for your race’s mount are not found in the Pathfinder RPG Core Rulebook, the source is listed below. You must bring a copy of the listed book to all games in which you use the selected animal companion as though access to the animal companion came from the Additional Resources list.

  • Catfolk; big cat (must be level 7)
  • Dhampir; wolf (must be level 7)
  • Goblin; goblin dog (must be level 4; Pathfinder RPG Bestiary)
  • Tengu; axe beak (must be level 4; Pathfinder RPG Bestiary 3)
  • Grippli; giant frog (must be level 4; Pathfinder RPG Bestiary)
  • Kitsune; wolf (must be level 7)
  • Kobold; giant gecko (must be level 4; Pathfinder RPG Bestiary 3)
  • Nagaji; giant chameleon (must be level 4; Pathfinder RPG Bestiary 3)
  • Ratfolk; riding rat (Pathfinder RPG Monster Codex 177)
  • Rougarou; wolf (must be level 7)
  • Vishkanya; megalania (must be level 7; Pathfinder RPG Bestiary 3)

Boon 2: Share the Wealth (Equipment)

In your generosity, you have decided to share your access to rare or unusual items with another Pathfinder agent. To apply this boon, choose a Chronicle sheet that you have applied to one of your characters, then choose one of your other characters. This second character gains access to purchase all non-intelligent items that the first character earned on that Chronicle sheet, as long as the second character’s level is not lower than the minimum level of the Subtier that grants access to the item. As the character gains levels, she may gain access to more items.

For example, if the first character played Subtier 8–9 in a Tier 5–9 scenario and grants item access from that Chronicle sheet to a 5th-level character, the second character may purchase items found in Subtier 5–6. When the second character reaches 8th level, she may also purchase items from Subtier 8–9. Record the character numbers of both characters below, as well as the name of the adventure for which you are sharing item access. Be sure you have access to either the original Chronicle sheet with the shared items or a copy of it when you play the second character.

(The chronicle sheet has some fields to fill out specifying what’s getting traded to whom.)

Boon 3: Recalled Knowledge (Creatures)

Even if your formal education in creature lore is limited, you have a good memory and can quickly recall experiential trivia about common creatures when you encounter them a second time. Whenever you encounter one of the creature types listed below, and either you or an ally identifies the creature, you may check the box next to that creature’s name below. When you do so, record the name of one of the creature’s special abilities (breath weapon, damage reduction, resistances, etc.) next to the name. Whenever you encounter and positively identify this creature type in the future, you automatically recall this piece of information; remembering this fact is in addition to any other facts you may remember with a successful Knowledge check.

At the bottom of the Chronicle sheet, there is blank space to record up to four creature names. When you encounter a creature that is not on the list, you may write the creature’s name in one of these spaces.

(There are lines for the following opponents: Animated object; Gnoll; Demon, babau; Harpy; Demon, quasit; Mephit; Devil, bearded; Minotaur; Devil, erinyes; Mummy; Elemental, air; Night Hag; Elemental, fire; Owlbear; Elemental, water; Shadow; Elemental, earth; Skeleton; Duergar; Sphinx; Gargoyle; Spider swarm; Ghost; Troll; Ghoul; Zombie)

Boon 4: Trophy Hunter

You have learned how to take valuable trophies from your foes. You can use these trophies to help crafters produce appropriate magic items more cheaply. This boon allows you to harvest trophies from primeval creatures, such as dinosaurs, megafauna, and dire animals, which reduce the price of magic items that have bear’s endurance, bull’s strength, or cat’s grace as a requirement. This discount is equal to 50 × the creature’s CR (or 100 × the creature’s CR for creatures of CR 10 or above), not including any CR gained from class levels. When you harvest such a trophy, record the creature and trophy below, and have your GM initial the record. When you expend a trophy in this way, check off a box that precedes this boon.

To take a trophy from a defeated foe, you must succeed at a Knowledge check of the same type required to identify the creature in order to identify a suitable trophy (such as a horn or claw). Next, attempt a Survival or Heal check to successfully harvest the part over the course of an hour. Finally use a Craft (alchemy, jewelry, leather, or taxidermy) check to preserve the trophy. The DC of all of these skill checks is 15+ the creature’s CR (not including any CR from class levels).

If you own Pathfinder RPG: Ultimate Wilderness, you may also harvest trophies from any of the types of creatures listed on pages 163–164 to gain the same cost reductions above when purchasing magic items of the trophies’ corresponding types.

Boon 5: Niche Specialist (Darkness/Haunt/Swarm)

You are exceptionally talented at overcoming an uncommon type of challenge. Choose one of the following benefits, and cross the other two off your Chronicle sheet.

Darkness Specialist: You gain a +2 bonus on Acrobatics checks made to move at your full speed while blind. You also reduce the miss chance due to concealment imposed by dim light to 15%, and you reduce the miss chance due to total concealment imposed by darkness to 40%. You may cross this boon off the Chronicle sheet to gain darkvision 10 feet for 1 round; if you already have darkvision, you instead gain the see in darkness ability (Pathfinder RPG Bestiary 2 301) for 1 round, though you can only use it to see 5 feet.

Haunt Specialist: You gain a +2 bonus on all saving throws to resist effects created by a haunt. You also gain a +2 bonus on skill checks made to notice a haunt and on initiative checks made to act in the surprise round when a haunt manifests. You may cross this boon off your Chronicle sheet to reroll such an initiative check, saving throw, or skill check with an additional +2 bonus.

Swarm Specialist: You gain a +2 bonus on saving throws against a swarm’s distraction ability, and you gain a +2 bonus on damage with splash weapons against swarms. You may cross this boon off the Chronicle sheet before rolling damage for a purchased splash weapon (not an alchemist bomb) to triple the damage it deals to one swarm.

Boon 6: New Days, New Choices

Sometimes, as Pathfinder agents grow, they find that the choices they made in the past no longer fit with their vision of the future. You may cross this boon off your Chronicle sheet to perform one of the following exchanges. This boon must be applied between adventures, rather than during an adventure. A character can only ever benefit from one copy of this boon. If you wish to make a change because of an alteration to the game’s rules, refer to the Playtests and Errata section in Chapter 2 of the Pathfinder Society Roleplaying Guild Guide before expending this boon.

  • Sell back an item for 75% of the price you paid to purchase it, rather than the standard 50%.
  • Reduce the number of days of spent retraining an archetype, class feature, class level, feat, or skill ranks by 5 (see Pathfinder RPG Ultimate Campaign 188–191).
  • Retrain one or both of your character’s starting traits at no cost.

GM Boon: Grave-Blooded (Dhampir)

Starfinder (until May 28th, 2021)

Boon 1: Heavy Solar Cannon Upgrade (Starship Boon)

You have acquired the technical blueprints to modify one of the weapons aboard your ship into a heavy solar cannon. Benefit: When this boon is slotted, select one heavy weapon aboard your starship. Replace this weapon with a modified heavy solar cannon. This new weapon must go in the same arc as the replaced weapon.

Modified Heavy Solar Cannon—A heavy solar cannon is a heavy direct-fire weapon with medium range and the sustained 4 special property (see below). A modified heavy solar cannon deals 3d8 damage, uses 15 PCU, and costs 10 BP.

Sustained Starship Weapon Special Property—A weapon with this special weapon property becomes more powerful with each successive round it strikes a target. After hitting an opposing starship, if the sustained weapon hits the same target in the subsequent round, it deals an additional die of damage for that hit. As long as the ship keeps hitting its target, the ship can continue to increase the damage dice for sustained weapons, up to a maximum number of additional dice equal to the number listed by this special property. If this weapon changes targets or misses an attack roll, it loses the bonus damage.

Special: You do not need to worry about the PCU and BP difference between the original weapon and this weapon when slotting this boon.

Boon 2: Relaxation Suite Expansion Bay (Starship Boon)

Through contacts and connections, you’ve always got a starship lined up that comes fully equipped with a unique expansion bay. This bay includes a full on-site sauna and spa, along with associated servile robots and various amenities to turn any interstellar journey into a luxurious vacation.

Benefit: When this boon is slotted, your starship is updated to include a full relaxation suite that provides you and your crewmates with luxurious amenities on any interstellar journey you undertake. This suite can take whatever form you desire; such as a recreation of a Castrovelian tropical retreat, a Veskarium sauna cave, an Aballonian secure data center, or the like.

If you, or any of the crew on your ship, spend more than a day on your starship, you can take advantage of the suites within the vessel. If you take a full day rest within the suite, you gain an extra Resolve Point for the following day. This Resolve Point can only be used to stabilize or to perform a starship combat action.

Boon 3: Lone Agent (Faction Boon)

You rely on yourself instead of depending on any faction to support you. You’re still just as dedicated to the Starfinder Society, yet you focus on yourself and how best you can help the Society.

Benefit: You can slot this boon instead of another Faction boon. When you do so, you gain no Reputation at the end of a scenario. Instead, for every point of Reputation you would obtain from the scenario’s primary and secondary success conditions, you can reduce the Fame cost of any boon purchase by an equal amount (minimum cost 1 Fame). You can split this over multiple boon purchases, for example reducing the cost of two Basic Purchasing Plan purchases from 2 Fame to 1 Fame if a scenario rewarded you with at 2 Reputation.

This boon does not affect the additional Reputation earned from Faction tagged scenarios.

Boon 4: Tune-Bot 2000 (Ally Boon)

Adventurers across the Pact Worlds frequently employ small robots in assisting them with mundane tasks. A ubiquitous design, the Tune-Bot 2000 is a trashcan-sized machine that possesses an internal flight mechanism, a dizzying array of musical instruments, and little else. The robot’s primary function is play music on command, while some have been further modified to include rudimentary personalities.

Benefit: The Tune-Bot 2000 accompanies you on your mission. The robot takes no active part in the scenario, but can be called upon to provide extra musical accompaniment. The robot’s presence grants you a +2 bonus on Profession (musician) checks. In addition, when slotting this boon, you can select a single boon you possess related to the acquisition of music (such as the Star Sugar Heartlove!!! boon or Abysshead Download boon) and slot that in addition to this boon—Tune-Bot 2000 having downloaded the associated music. You can install a computer onto the Tune-Bot 2000, which can be used to store important data, or even impart the robot with a personality subroutine that you determine.

Boon 5: Public Relations Specialist (Ally Boon)

Starfinders often find themselves becoming minor celebrities after only a few missions. Media personalities outside of the Society often gravitate to up-and-coming Starfinders, offering their advice and services in order to expand their social media influence. Luckily, such relationships often work in the best interests of both parties, as a skilled media specialist can often smooth over a Starfinder’s more egregious actions.

▫ ▫ ▫ ▫ ▫ Benefit: When this boon is slotted, you have access to a media personality that doubles as a public relations specialist. This personality provides you with 5 free points of Fame that can be spent on purchases made at the end of a session. For each point of this Fame that you spend, check a box that precedes this boon. If you check a box to use the Basic Purchasing Plan boon to reduce your Infamy score, each box checked counts as 2 Fame instead of 1. Once you’ve checked all 5 boxes, you’ve permanently expended the resources of your ally.

Boon 6: Cultivating a Faith (Social Boon)

Many Starfinders spend their off-mission hours assisting their allied factions or pursuing personal goals. You’ve begun spending time assisting the church of a deity you follow, working tirelessly to promote your faith in a variety of different ways.

Benefit: When this boon is slotted, you can choose to spend your Downtime working to promote your faith. The selected deity or philosophy must be listed on page 482 of the Starfinder Core Rulebook, in any other source listed in the Additional Resources document, or allowed through a Chronicle sheet. In addition, the deity or philosophy you choose to promote must be within one step (on either the good-evil axis or the law-chaos axis) of your alignment. If you have the priest character theme, you must promote the same deity that you selected for your theme. Anytime you choose to spend Downtime to promote your faith, check one of the boxes below. Once you fill the first 5 boxes, you earn the basic benefit. Once you finish checking 10 boxes, you earn the elite benefit. When you finish checking 15 boxes, you earn the Master benefit.

▫ ▫ ▫ ▫ ▫ Basic—Your dedication has paid off enough to form a modest congregation of those who share your faith. When you slot this boon, at the beginning the adventure, your congregation puts together a small offering to help in your journey. This takes the form of two 1st-level spell gems, or one 1st-level spell ampoule. You can select the spells stored within. These items must be used before the end of the adventure, otherwise you must return them to your congregation. These items cannot be sold.

▫ ▫ ▫ ▫ ▫ Elite—Your congregation has grown enough that it can support its own space on Absalom Station (or a location of your choice). When you slot this boon, you also gain access to a devoted acolyte, who functions as per the Amateur Hireling Access boon, except that this hireling knows two skills that you can select when you first gain this benefit. When you slot this social boon, you continue to gain the basic support package benefit above, but also gain this hireling; however, you cannot slot another of the hireling access (amateur, basic, elite professional or master) in your Ally boon slot.

▫ ▫ ▫ ▫ ▫ Master—Your congregation continues to grow, as has your devoted acolyte’s skill. The devoted acolyte’s skill check bonuses increase to 6 + your level.

Special: Even though this reproduces the effect of an Ally boon, this is a Social boon slot and does not count toward your Ally boon slot.

GM Boon: Otterfolk

We don’t always remember to hand these out. When GMing SFS, don’t be afraid to ask for a copy of this boon!

The Starfinder Society Roleplaying Guild rewards Game Masters who volunteer their time at conventions, and the campaign now rewards Game Masters who provide similar time, energy, and enthusiasm to non-convention events directly organized by a venture-officer. If your location is participating in the program, the venture-officer should provide you this sheet the first time you are the Game Master for an adventure there. Each time you run an adventure at a participating location, you may have the venture-officer stamp, punch, initial, or otherwise mark the applicable number of boxes from the list below, regardless of how many sessions it takes to complete the adventure.

  • 1 box for 4 hours of quests, a scenario, or a 16-page module
  • 3 boxes for a sanctioned Adventure Path volume (run in any mode)

Once you have earned 12 credits, you earn the Otterfolk Heritage boon below. Once you have earned 24 credits, you earn the Otter Friends boon, allowing you to share your reward with someone else in your community. For either reward, include a copy of this sheet with the new character.

Otterfolk Heritage (Personal Boon): You belong to a species known to have a strong and growing presence within the Starfinder Society. The brenneris of Varturan come from a planet in Near Space covered in vast waterways. Having explored space since before the Gap, the brenneris have made contact with several species and formed key relationship with their empathic abilities. Modern age brenneris often associate with the Starfinder Society, joining up to explore the wider galaxy and act as diplomats and explorers.

You may play a character of an uncommon race—brenneri (Starfinder Alien Archive 3 page 8)—beginning at level 1 as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Guide. This Chronicle sheet must be the first Chronicle sheet for the given character, and you must bring a copy of Starfinder Alien Archive 3 to all sessions in which you play this character as if access to this race selection were granted by the Additional Resources list.

Otter friends (Untyped Boon; Limited Use): You may record another player’s name and organized play number in the space below, make a single copy of this Chronicle sheet, and give it to that player. That player also gains the benefit of the Otterfolk Heritage boon, allowing you to both play uplifted bear characters. This copy can only be used by that player and cannot be traded.

Only games GMed after 1 February 2020 are valid.

2020-2021 Boons

Pathfinder 1e

Boon 1: New Days, New Choices

Sometimes, as Pathfinder agents grow, they find that the choices they made in the past no longer fit with their vision of the future. You may cross this boon off your Chronicle sheet to perform one of the following exchanges. This boon must be applied between adventures, rather than during an adventure. A character can only ever benefit from one copy of this boon. If you wish to make a change because of an alteration to the game’s rules, refer to the Playtests and Errata section in Chapter 2 of the Pathfinder Society Roleplaying Guild Guide before expending this boon.

  • Sell back an item for 75% of the price you paid to purchase it, rather than the standard 50%.
  • Reduce the number of days of spent retraining an archetype, class feature, class level, feat, or skill ranks by 5 (see Pathfinder RPG Ultimate Campaign 188–191).
  • Retrain one or both of your character’s starting traits at no cost.

Boon 2: Recalled Knowledge (Locations)

During your travels as a Pathfinder agent, you pick up information about the locations you visit. Whenever you complete at least 2 encounters in a given nation during the course of a scenario, you can write the nation’s name in one of the blanks below. When you visit this nation again in the future, you gain a +2 circumstance bonus on all Knowledge checks regarding prominent features of the nation, such as cultural traditions, landmarks, people, architectural styles, wildlife, and historical events. Instead of a nation, you can also select a regional societal organization made up of multiple smaller states or communities, such as the River Kingdoms and the Land of the Linnorm Kings.

(There are six lines below the main paragraph, for noting locations.)

Boon 3: Share the Wealth (Connections)

You’ve decided to leverage one of the connections you’ve built during your Pathfinder career to grant assistance to another Pathfinder agent instead of benefitting [sic] from it yourself.

As a player, choose one boon earned by one of your characters, and transfer it to another one of your characters. The recipient’s level must be high enough that he could qualify to have played the adventure; he still qualifies if his level is above the adventure’s level range. Once the boon is transferred, the original recipient is treated as though she no longer possessed the boon. You can only transfer a boon in this way if it the text of the boon states that it was earned by earning the respect, favor, or gratitude of an NPC or organization. Record the giving character’s name, the receiving character’s name, the shared Chronicle sheet’s adventure name, and the boon name below. Be sure you have access to either the original Chronicle sheet with the transferred boon or a copy of it when you play the second character.

Boon 4: Against the Grain

You do not always agree with the decisions of your fellow Pathfinders; while you are willing to go along with the majority to avoid stalling the mission, you sometimes seek to promote a different outcome after the fact. This boon can apply both when your character did not agree with the decision that the group made, and when the Chronicle sheet reflects that decision in the form of different possible boons or Prestige Point rewards. Before the end of the adventure, you may declare that you are using this boon in order to receive any boon or different number of Prestige Points that corresponds to your character’s decision instead of the group’s decision. If using this boon would alter your rewards, cross the boon off your Chronicle sheet; do not cross it off if your choice would not result in different rewards. This could represent time spent shoring up a personal alliance with your favored NPC or promoting your desired cause. This boon does not allow you to gain boons or prestige that you didn’t receive due to the group’s failure to complete an objective, such as when alternate boons represent different levels of success, even if you disagreed with how the group handled the objective.

Boon 5: Haven’t I Been Here Before?

Seasoned Pathfinders may find themselves experiencing deja vu, a nagging sense that they have seen an extremely similar rock formation or building before in a faraway place. Choose one Paizo-published map—such as from the Pathfinder Flip-Mat, Pathfinder Flip-Tiles, or Pathfinder Map Pack lines—on which you have successfully concluded an encounter, and write the name of the product below. When you face future encounters that takes place on this map (as specified in the adventure), you gain a +1 bonus on initiative checks and a +2 bonus on Perception checks to spot hidden dangers, such as traps, haunts, and hidden creatures.

The Pathfinder Flip-Mat Classics line reprints maps published early in the Flip-Mat line. Treat any Pathfinder Flip-Mat Classics map as though it were identical to the original map for the purposes of this boon.

Boon 6: Hang in There

Your soul tenaciously clings to life in the direst of circumstances. You may cross off this boon to allow yourself to be targeted by breath of life as long as you died within the last 3 rounds, rather than in the last round as typical for this spell. Alternatively, if two PCs at the table possess this boon, they may both cross off this boon to allow one of the PCs at the table to cast breath of life once as a standard action in the next 24 hours; this is a spell-like ability with a caster level equal to the casting PC’s character level. This ability functions even if her character level is less than the normal minimum caster level to cast the spell.

GM Boon: Emissary of Law / Child of Axis / Aid from Axis

We don’t always remember to hand these out. When GMing PFS1, don’t be afraid to ask for a copy of this boon!

The Pathfinder Society Roleplaying Guild rewards Game Masters who volunteer their time at conventions, and the campaign now rewards Game Masters who provide similar time, energy, and enthusiasm to non- convention events directly organized by a venture-officer. If your location is participating in the program, the venture-officer should provide you this sheet the first time you are the Game Master for an adventure there. Each time you run an adventure at a participating location, you may have the venture-officer stamp, punch, initial, or otherwise mark the applicable number of boxes from the list below, regardless of how many sessions it takes to complete the adventure.

  • 1 box for 4 hours of quests, a scenario, or a 16-page module
  • 2 boxes for a 32-page module
  • 3 boxes for a sanctioned Adventure Path volume (run in any mode)
  • 4 boxes for an entire 64-page module

Once you have earned 6 credits, you earn the Aid from Axis (Tier 3) boon below. You do not need to assign the boon to a character; your characters can use the boon by checking one of its boxes. Once you have earned 12 credits, you earn the Child of Axis (Tier 2) boon, allowing you to build an aphorite character. Once you have earned 24 credits, you earn the Emissary of Law (Tier 1) boon, allowing you to share your reward with someone else in your community. For the Tier 1 and 2 rewards, include a copy of this sheet with the new character.

Emissary of Law (Tier 1): You may record another player’s name and organized play number in the space below, make a single copy of this Chronicle sheet, and give it to that player. That player also gains the benefit of the Child of Axis boon, allowing you to both play aphorite characters. This copy can only be used by that player and cannot be traded.

Child of Axis (Tier 2): You may play an aphorite character (Pathfinder RPG Planar Adventures 224), beginning at level 1 as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Pathfinder Society Roleplaying Guild Guide. This Chronicle sheet must be the first Chronicle sheet for the given character, and you must bring a copy of one of the rulebooks listed above to all sessions in which this character appears as if access to this race selection were granted by the Additional Resources list.

▫▫▫ Aid from Axis (Tier 3): You have earned the trust of a stalwart aphorite ally who accompanies you on your adventures and helps you perform tasks at which they excel. You can check one of the boxes that precede this boon to add 1d6 to the result of any Craft of Knowledge check. Alternatively, you can add 1d6 to an attack roll against a chaotic outsider, or to a saving throw against poison or a mind affecting effect. When you check the last box, cross this boon off your Chronicle sheet.

Only games GMed after 1 February 2020 are valid.

Starfinder

Boon 1: Heavy Solar Cannon Upgrade (Starship Boon)

You have acquired the technical blueprints to modify one of the weapons aboard your ship into a heavy solar cannon. Benefit: When this boon is slotted, select one heavy weapon aboard your starship. Replace this weapon with a modified heavy solar cannon. This new weapon must go in the same arc as the replaced weapon.

Modified Heavy Solar Cannon—A heavy solar cannon is a heavy direct-fire weapon with medium range and the sustained 4 special property (see below). A modified heavy solar cannon deals 3d8 damage, uses 15 PCU, and costs 10 BP.

Sustained Starship Weapon Special Property—A weapon with this special weapon property becomes more powerful with each successive round it strikes a target. After hitting an opposing starship, if the sustained weapon hits the same target in the subsequent round, it deals an additional die of damage for that hit. As long as the ship keeps hitting its target, the ship can continue to increase the damage dice for sustained weapons, up to a maximum number of additional dice equal to the number listed by this special property. If this weapon changes targets or misses an attack roll, it loses the bonus damage.

Special: You do not need to worry about the PCU and BP difference between the original weapon and this weapon when slotting this boon.

Boon 2: Relaxation Suite Expansion Bay (Starship Boon)

Through contacts and connections, you’ve always got a starship lined up that comes fully equipped with a unique expansion bay. This bay includes a full on-site sauna and spa, along with associated servile robots and various amenities to turn any interstellar journey into a luxurious vacation.

Benefit: When this boon is slotted, your starship is updated to include a full relaxation suite that provides you and your crewmates with luxurious amenities on any interstellar journey you undertake. This suite can take whatever form you desire; such as a recreation of a Castrovelian tropical retreat, a Veskarium sauna cave, an Aballonian secure data center, or the like.

If you, or any of the crew on your ship, spend more than a day on your starship, you can take advantage of the suites within the vessel. If you take a full day rest within the suite, you gain an extra Resolve Point for the following day. This Resolve Point can only be used to stabilize or to perform a starship combat action.

Boon 3: Lone Agent (Faction Boon)

You rely on yourself instead of depending on any faction to support you. You’re still just as dedicated to the Starfinder Society, yet you focus on yourself and how best you can help the Society.

Benefit: You can slot this boon instead of another Faction boon. When you do so, you gain no Reputation at the end of a scenario. Instead, for every point of Reputation you would obtain from the scenario’s primary and secondary success conditions, you can reduce the Fame cost of any boon purchase by an equal amount (minimum cost 1 Fame). You can split this over multiple boon purchases, for example reducing the cost of two Basic Purchasing Plan purchases from 2 Fame to 1 Fame if a scenario rewarded you with at 2 Reputation.

This boon does not affect the additional Reputation earned from Faction tagged scenarios.

Boon 4: Tune-Bot 2000 (Ally Boon)

Adventurers across the Pact Worlds frequently employ small robots in assisting them with mundane tasks. A ubiquitous design, the Tune-Bot 2000 is a trashcan-sized machine that possesses an internal flight mechanism, a dizzying array of musical instruments, and little else. The robot’s primary function is play music on command, while some have been further modified to include rudimentary personalities.

Benefit: The Tune-Bot 2000 accompanies you on your mission. The robot takes no active part in the scenario, but can be called upon to provide extra musical accompaniment. The robot’s presence grants you a +2 bonus on Profession (musician) checks. In addition, when slotting this boon, you can select a single boon you possess related to the acquisition of music (such as the Star Sugar Heartlove!!! boon or Abysshead Download boon) and slot that in addition to this boon—Tune-Bot 2000 having downloaded the associated music. You can install a computer onto the Tune-Bot 2000, which can be used to store important data, or even impart the robot with a personality subroutine that you determine.

Boon 5: Public Relations Specialist (Ally Boon)

Starfinders often find themselves becoming minor celebrities after only a few missions. Media personalities outside of the Society often gravitate to up-and-coming Starfinders, offering their advice and services in order to expand their social media influence. Luckily, such relationships often work in the best interests of both parties, as a skilled media specialist can often smooth over a Starfinder’s more egregious actions.

▫ ▫ ▫ ▫ ▫ Benefit: When this boon is slotted, you have access to a media personality that doubles as a public relations specialist. This personality provides you with 5 free points of Fame that can be spent on purchases made at the end of a session. For each point of this Fame that you spend, check a box that precedes this boon. If you check a box to use the Basic Purchasing Plan boon to reduce your Infamy score, each box checked counts as 2 Fame instead of 1. Once you’ve checked all 5 boxes, you’ve permanently expended the resources of your ally.

Boon 6: Cultivating a Faith (Social Boon)

Many Starfinders spend their off-mission hours assisting their allied factions or pursuing personal goals. You’ve begun spending time assisting the church of a deity you follow, working tirelessly to promote your faith in a variety of different ways.

Benefit: When this boon is slotted, you can choose to spend your Downtime working to promote your faith. The selected deity or philosophy must be listed on page 482 of the Starfinder Core Rulebook, in any other source listed in the Additional Resources document, or allowed through a Chronicle sheet. In addition, the deity or philosophy you choose to promote must be within one step (on either the good-evil axis or the law-chaos axis) of your alignment. If you have the priest character theme, you must promote the same deity that you selected for your theme. Anytime you choose to spend Downtime to promote your faith, check one of the boxes below. Once you fill the first 5 boxes, you earn the basic benefit. Once you finish checking 10 boxes, you earn the elite benefit. When you finish checking 15 boxes, you earn the Master benefit.

▫ ▫ ▫ ▫ ▫ Basic—Your dedication has paid off enough to form a modest congregation of those who share your faith. When you slot this boon, at the beginning the adventure, your congregation puts together a small offering to help in your journey. This takes the form of two 1st-level spell gems, or one 1st-level spell ampoule. You can select the spells stored within. These items must be used before the end of the adventure, otherwise you must return them to your congregation. These items cannot be sold.

▫ ▫ ▫ ▫ ▫ Elite—Your congregation has grown enough that it can support its own space on Absalom Station (or a location of your choice). When you slot this boon, you also gain access to a devoted acolyte, who functions as per the Amateur Hireling Access boon, except that this hireling knows two skills that you can select when you first gain this benefit. When you slot this social boon, you continue to gain the basic support package benefit above, but also gain this hireling; however, you cannot slot another of the hireling access (amateur, basic, elite professional or master) in your Ally boon slot.

▫ ▫ ▫ ▫ ▫ Master—Your congregation continues to grow, as has your devoted acolyte’s skill. The devoted acolyte’s skill check bonuses increase to 6 + your level.

Special: Even though this reproduces the effect of an Ally boon, this is a Social boon slot and does not count toward your Ally boon slot.

GM Boon: Otterfolk

We don’t always remember to hand these out. When GMing SFS, don’t be afraid to ask for a copy of this boon!

The Starfinder Society Roleplaying Guild rewards Game Masters who volunteer their time at conventions, and the campaign now rewards Game Masters who provide similar time, energy, and enthusiasm to non-convention events directly organized by a venture-officer. If your location is participating in the program, the venture-officer should provide you this sheet the first time you are the Game Master for an adventure there. Each time you run an adventure at a participating location, you may have the venture-officer stamp, punch, initial, or otherwise mark the applicable number of boxes from the list below, regardless of how many sessions it takes to complete the adventure.

  • 1 box for 4 hours of quests, a scenario, or a 16-page module
  • 3 boxes for a sanctioned Adventure Path volume (run in any mode)

Once you have earned 12 credits, you earn the Otterfolk Heritage boon below. Once you have earned 24 credits, you earn the Otter Friends boon, allowing you to share your reward with someone else in your community. For either reward, include a copy of this sheet with the new character.

Otterfolk Heritage (Personal Boon): You belong to a species known to have a strong and growing presence within the Starfinder Society. The brenneris of Varturan come from a planet in Near Space covered in vast waterways. Having explored space since before the Gap, the brenneris have made contact with several species and formed key relationship with their empathic abilities. Modern age brenneris often associate with the Starfinder Society, joining up to explore the wider galaxy and act as diplomats and explorers.

You may play a character of an uncommon race—brenneri (Starfinder Alien Archive 3 page 8)—beginning at level 1 as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Guide. This Chronicle sheet must be the first Chronicle sheet for the given character, and you must bring a copy of Starfinder Alien Archive 3 to all sessions in which you play this character as if access to this race selection were granted by the Additional Resources list.

Otter friends (Untyped Boon; Limited Use): You may record another player’s name and organized play number in the space below, make a single copy of this Chronicle sheet, and give it to that player. That player also gains the benefit of the Otterfolk Heritage boon, allowing you to both play uplifted bear characters. This copy can only be used by that player and cannot be traded.

Only games GMed after 1 February 2020 are valid.