Viewing: July 2016

Glories of the Past: Part 2 canceled, but you can join us in the Citadel of Flame instead!

Today (Saturday!) is our Phantom game day. We’re looking at two players and zero GMs for Glories of the Past: Part 2. Barring some sort of strange miracle, it’s safe to assume that game will not be happening. Never fear, however! There’s still room at Citadel of Flame, though, and I’ve signed up to be […] Read more

Year of the Stolen Storm

Hey Everyone! Season 8, Year of the Stolen Storm is quickly approaching! With GenCon right around the corner, that means a new Guide to Organized Play and new Faction Cards should be coming soon! One of the things that was mentioned at Paizocon was an expansion of the Always Available races. In addition to the 11 current […] Read more

Seats available for players and GMs this Saturday (07-23)

We will be meeting and playing at Phantom in the Attic in Greentree this Saturday from 2-7 PM.  Two scenarios are scheduled: from the first season, The Citadel of Flame, and from the fourth season, Glories of the Past Part 2: The Price of Friendship. We still need a GM at the second table, and […] Read more

Updates to the Additional Resources and Campaign Clarifications

These lists don’t include incidental cleanup, like text updates or changes to items that have already been made in other sources. Additional Resources Pathfinder Adventure Path #107 “Scourge of the Godclaw” Familiar: The nehushtan is legal for play. Misc.: The variant spellcasting, obedience, and customized spell list for Geryon is legal for play. The muddling […] Read more

FAQ Friday: new klarifications

From the Pathfinder Design Team this Friday: Klars: A traditional klar “counts as a light wooden shield with shield spikes”, and a metal klar “counts as a light steel shield with shield spikes”. What exactly does this mean? Particularly, a klar is a one-handed weapon that deals damage like a heavy spiked shield, and it […] Read more

FAQ Friday: New Pathfinder FAQ on positive and negative energy

From this thread: Positive and Negative Energy: These two terms show up in a variety of abilities, but they have no definition outside those abilities, and the abilities aren’t always consistent. How do positive and negative energy work? Positive and negative energy are two damage types, though despite their name, they are usually not included […] Read more

New scenario added to this weekend’s GASP schedule

VictoryCon 2016 is in the books! We hope everyone who joined us had a good time, and now it’s time to turn our attention to the next GASP Game Day. Andrew’s added a scenario to the schedule, a 1-5 for those who don’t want to play the new 5-9 that’s been scheduled in that slot: I […] Read more